Typically as much of the processing for these as possible is pushed onto the underlying hardware, resulting in consistent results for a given device independently of the OS / software. There is a surprising amount of variation here. However there's not sufficient variation for it to be used in isolation from other methods.
Tuesday 22 July 2014
Browser Fingerprinting - digging further into the client
I previously wrote about some techniques for Browser Fingerprinting (or "Device Identification" as it's known in some circles). Today I came across an interesting technique already in widespread use which detects variations between devices by looking at how content is rendered by WebGL / HTML5 Canvas.
Typically as much of the processing for these as possible is pushed onto the underlying hardware, resulting in consistent results for a given device independently of the OS / software. There is a surprising amount of variation here. However there's not sufficient variation for it to be used in isolation from other methods.
Typically as much of the processing for these as possible is pushed onto the underlying hardware, resulting in consistent results for a given device independently of the OS / software. There is a surprising amount of variation here. However there's not sufficient variation for it to be used in isolation from other methods.
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